There is also modules from the Engine that add some new modes at:ĭoes not contains character, stage or motif files, contains only the files in the repo. def optionalĩeda67b - add GetHitVar air, ground, fall animtypeģ19cc70 - pausing the game will also pause the musicģ7fc4d0 - be able to load additional Fx files from lifebar defħc0d405 - updated Common files to make use of CommonFxĭ2af8b2 - update zss files to use new zss featuresī90dcd0 - make command trigger work like selfcommand only (ikemenver > 0)Į002258 - make command trigger check both P1 and P2 commands (ikemenver > 0) □ Breaking changesģ24dfc9 - fix an old regression in rectangle filling transparency handling #536Į002258 - fix screenpack scale affecting spr/anim offsetįor info about new features not present in Mugen see: The purpose of an RC release is to allow users to test the software and provide feedback before the final release.įor info about new features not present in Mugen visit Ikemen GO wikiħ99d1cc - add trigger: bgmLength, bgmPositionĮ1725bb - add assertSpecial: noDizzyPointsDamage, noGuardPointsDamageį19b444 - add assertSpecial: noHitDamage, noGuardDamageĬ2b1793 - add hitDef parameter: hitredlife, guardredlifeĢee7b03 - add hitDef parameter: hitsound.channel, guardsound.channel, inheritchannelsĬf6635e - add zoom parameter: cameraboundĮ1725bb - add targetLifeAdd parameter: dizzyįaa73bd - add playSnd parameter: priorityĨ90dce9 - add playBgm parameter: startPositionĠ9ff13d - add changeAnim parameter: readPlayerIDĥfeab71 - add trigger redirection: playerĨf65b92 - add trigger redirection: stateownerĪc826fd - add 'while' loop statement to ZSSīb46453 - add 'for' loop statement to ZSSĭda53bd - add 'break' and 'continue' statements to ZSSĩf7aefa - add inline map assignation in CNS/ZSSĥ5567f0 - make ignorehitpause block affect its nested blocks in ZSSĭ34d969 - add constant: Super.LifeToDizzyPointsMulĩe87dab - add constant: Super.LifeToGuardPointsMul, Super.LifeToRedLifeMulĮ677b7e - missing mugen feature: f surival mode rounds supportġbabea6 - missing mugen feature: power retention in survival modeĤ60f34a - missing mugen feature: WavChannels mugen configĦ57d73b - missing mugen feature: stage xshear supportĥb9baef - missing mugen feature: p2.cursor.blink supportĢcff034 - add stage stageCamera parameter: ytensionenableĭ7aeaa8 - add debug flags: -windowed, -setport, -ipĢ543aca - add general paths search support to f file 'Module'Ĭeedd44 - add fadein.time delay to screenpack timersģ4723e4 - add a velocity property to storyboard text layersħf83118 - add const support for StateDef number parsingį86abaf - make all parameters in from chars. *You have 2 roster types, big and small, the difference is that they have different small portraits 9000,0."RC" stands for "Release Candidate", which is a version of software that has undergone testing and is considered to be almost ready for release to the public. *You can choose from 3 announcers, sfxt, ssf4 and kof13. *There's 2 versions of the lifebars, one with the powerbars on top (default) and one with the power bars on the bottom, you can choose it on the data folder. *You can change the press start intro art and the main menu art, templates are included and some pre-made ports. *You can have images for stage select, there is a folder in the ports area thats has a few pre-made ports for the stages, in order to use images in stage select, in the data folder select the version that says custom, either big roster or small, there is a stage font map to tell you how to change them, open the stage font in fighter factory to change them. You have 4 versions in 1 package, there is a 150+ characters version you can find the ports in the ports and templates folder, there are all the templates for the screenpack.
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